As day breaks anew in Eridu, Slots is having some confusing flashbacks to the last ceded city he was tangled up in-- Regulus. History repeats itself as Mint gathers intelligence-- and a brand new cube.
Margaret and Slots, pursuing opposing plots, each pressure the generally-disliked Marshall Kakobi and the Imperial garrison he leads.
Scarlett puts forth her own plan to unite and encourage the battered populace of Eridu. Manuél and Mint help out with their own unique twist: far too much alcohol. Do drink responsibly-- these characters are superhuman.
Margaret celebrates at the party in her own unique way by sabotaging the Dragonborn factions resisting the Empire. The next morning, the various politics of the party collide at full-force, hazed as they may be by hangovers and that ominous light emanating from the Abyss.