The Elements continue their exploration of the mismatched halls of Omen. A mountain of... ivory gives way to twisting passages, as Scarlett leads the party on to the faint magical signature that must be CREAM's base... but before the team can reach their destination, an ancient structure unseen for ages stands ominously in their path.
Tensions rise as the Elements awaken what remains of an ancient race. An accord is struck, though only time will tell the cost in blood. Their uneasy allies help the party infiltrate CREAM's base-- the primary research library. The combined wealth of ages-long experiments lie at the team's fingertips, but the ghastly tales and betrayed knowledge contained within these pages may shatter resolve rather than strengthen it.
An hour of the talking stick theory, mid-session hustle to reorganize, pizza, and as you might expect, RPGs