Mouse Guard Year 1: Fall

Hail all those who are able. Any mouse can, any mouse will, but the Guard will prevail.

In Fall 1148, Moose Patrol needs to drive out a moose that wandered into the territories, and Weasel Patrol is sent to investigate why the Overlord Rampaul is recruiting mice to Darkheather.

Moose Patrol contains Francisca, Tander, Isolde, and Zeke. Weasel Patrol contains Lily, Sable, and Marx.

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Mouse Guard Year 1: Summer

Hail all those who are able. Any mouse can, any mouse will, but the Guard will prevail.

In Summer 1148, East Patrol has a mail route to deliver, and West Patrol has refugees they need to escort.

East Patrol contains Lily, Sable, Isolde, and Zeke. West Patrol contains Tander, Francisca, and Marx.

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To Winter's End Season 1

A lonesome dragon, figuring out who they are and why they even exist.

A playful guardian, exploring a world they do not understand.

A mysterious wizard, who cares more than they want anyone else to know.

An outcast engineer, trying to find something, anything to believe in anymore.

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Mouse Guard Year 1: Spring

Two patrols of mice venture forth to guard the territories. They are Mouse Guard, heroes in name and deed. Were it not for the guard, mouse society could never exist. Under our brave paws, we will keep everymouse safe, from all manner of harm. No matter what.

Hail all those who are able. Any mouse can, any mouse will, but the Guard will prevail.

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Let’s Play The 13th Age: 77-End

This is one of the longest-running actual play campaigns out there: it began back when 13th Age was still in development!

The Rogue Elements only have one more ritual piece to get: The Heart of the Moon. Time to fly to the moon, then fly straight back down to the Great Gold Wyrm to do a big magic ritual and hopefully save the world.

Also our show ended on a gay wedding 2 years before TAZ did.

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Monsterhearts

Benedict Bell is a school for the elite. The ruthless. The... bloodthirsty. One winter, the usual remedials teacher is replaced. Things just get worse from there-- old grudges and new romances burn dangerously akin.

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Let’s Play The 13th Age: 64-76

This is one of the longest-running actual play campaigns out there: it began back when 13th Age was still in development!

In this batch of episodes, our heroes travel to the bottom of the ocean, recruit an ancient evil frankenstein, fight a city golem, administer The Physical Challenge, and out-do the Archmage in a contest of magical skill.

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Let’s Play The 13th Age: 40-50

This is one of the longest-running actual play campaigns out there: it began back when 13th Age was still in development!

Our band of heroes faces their greatest foe yet: a strict customs officer. The Rogue Elements start this stretch of episodes deep underground in the city of Forge, and end it high up on the floating island of Regulus.

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