13th Age: Glorantha

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Clockwise from top: Loy, Yorsar, Vahrhei, and a duck. Art by Jeff Laclede

Glorantha is a world of mythic fantasy, where mythology is real. It is a bronze age setting where the world really is flat and the sun travels each day across the Sky Dome only to descend into the Underworld each night. Countless gods and goddesses rule the powers and elements. But what gods create, they can destroy.


Special guest and half of 13th Age's creative core Rob Heinsoo joins Ironicus, Nate, Gharbad, and beloved guest Violet to discuss the history of Glorantha, the setting for the new playbook 13th Age in Glorantha.

Originally a world without a game, Greg Stafford extensively sourced mythology to create a vibrant world. Ever since, all sorts of games have taken up Glorantha's banner.


Guest GM Rob Heinsoo is here to tell a new story.

In the wake of the Storm Ash clan's destruction, chief-by-default Yorsar (Ironicus) and funeral director Vahrhei (Violet) head for the Lankor Mhy temple of scribes in Red Stead. They are spurred on by the troll farmer Loy (Gharbad)'s news of another possible survivor: Yorsar's cousin, competitor to the chieftaincy.

They are joined by a duck (Nate).

The Storm Ash clan ventures into the horribly quiet Lankor Mhy temple in pursuit of the villainous Chaos creatures and sorcerers. However, these foes have made a terrible miscalculation in confronting such a scumbag Storm Bull.

Light refreshments and discussion of 13th Age vs. D&D 4th Edition follow.


Remember to take breaks often to rest your eyes and heart.

Tabletalk takes place before, during, and after our sessions. It's lightly edited and perfect for casual listening, and to get an idea of just what we were thinking when we did all that nonsense!

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