Mouse Guard Year 2: Heat

Hail all those who are able. Any mouse can, any mouse will, but the Guard will prevail.

In Summer 1149, Bridge Patrol protects a bridge and settles a land dispute, while Bat Patrol seeks out the Bat King for aid.

Bridge Patrol contains of Granny, Sable, and Tander. Bat Patrol contains Francisca, Isolde, Lily, and Zeke.

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Mouse Guard Year 2: Thaw

Hail all those who are able. Any mouse can, any mouse will, but the Guard will prevail.

In Spring 1149, Red Patrol looks for missing mice, and Blue Patrol has to handle a pirate problem.

Red Patrol contains of Granny, Sable, and Isolde. Blue Patrol contains Lily, Tander, Zeke, and Francisca.

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Mouse Guard Year 1: Winter

Hail all those who are able. Any mouse can, any mouse will, but the Guard will prevail.

In the Winter of 1148, the Mouse Guard holes up in Lockhaven for the season. Memorials are held, the year is reflected upon, training is maintained, and promotions are awarded.

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Mouse Guard Year 1: Fall

Hail all those who are able. Any mouse can, any mouse will, but the Guard will prevail.

In Fall 1148, Moose Patrol needs to drive out a moose that wandered into the territories, and Weasel Patrol is sent to investigate why the Overlord Rampaul is recruiting mice to Darkheather.

Moose Patrol contains Francisca, Tander, Isolde, and Zeke. Weasel Patrol contains Lily, Sable, and Marx.

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Mouse Guard Year 1: Summer

Hail all those who are able. Any mouse can, any mouse will, but the Guard will prevail.

In Summer 1148, East Patrol has a mail route to deliver, and West Patrol has refugees they need to escort.

East Patrol contains Lily, Sable, Isolde, and Zeke. West Patrol contains Tander, Francisca, and Marx.

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To Winter's End Season 1

A lonesome dragon, figuring out who they are and why they even exist.

A playful guardian, exploring a world they do not understand.

A mysterious wizard, who cares more than they want anyone else to know.

An outcast engineer, trying to find something, anything to believe in anymore.

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Mouse Guard Year 1: Spring

Two patrols of mice venture forth to guard the territories. They are Mouse Guard, heroes in name and deed. Were it not for the guard, mouse society could never exist. Under our brave paws, we will keep everymouse safe, from all manner of harm. No matter what.

Hail all those who are able. Any mouse can, any mouse will, but the Guard will prevail.

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Let’s Play The 13th Age: 77-End

This is one of the longest-running actual play campaigns out there: it began back when 13th Age was still in development!

The Rogue Elements only have one more ritual piece to get: The Heart of the Moon. Time to fly to the moon, then fly straight back down to the Great Gold Wyrm to do a big magic ritual and hopefully save the world.

Also our show ended on a gay wedding 2 years before TAZ did.

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