Last Stand

Monstrous creatures with writhing limbs and gnashing teeth-- and that's just our armor!



Medibot, Gnome, Ambisagrus, Ironicus, and Gharbad are joined by special guest PublicOpinion to discuss risk and reward design. These elements appear organically in all sorts of games, but are rarely designed as a core part of a roleplaying experience-- rather, these elements are much more common in directly competitive games. Our panel discusses this phenomenon in preparation for Last Stand, a Fortune engine game just dripping with risks and rewards.

Games discussed: World of DarknessStone AgeArgent: The ConsortiumRetro-Causality


In the near future, something terrible has happened. Enormous, hostile creatures spring from nowhere and threaten cities all over the world-- and the agents of the Last Stand foundation are the only ones who can stop them.

Veteran Darius Polipsky (Ironicus) leads Sam "Birdie" Valentine (PublicOpinion), "The Bug" (Ambisagrus), Arthur Hawke of "It's Tuesday Morning! with Arthur Hawke" (Medibot), Jasper Waterworth (Gharbad), and the latecomer Rookie (PoorWeather) in a retaliatory strike against the beasts invading Dubai. If Dubai falls, Last Stand's final weapon falls with it.

This truly is humanity's-- well, you know.

The Last Stand foundation establishes a foothold in Dubai's peninsulas, and pushes onward into the city proper. The routine mop-up goes sideways, however, when waves crash, the earth rumbles, and a behemoth rises from the ocean behind them in a spreading pool of radioactive waste...

Beware the Un-Nerver.

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