Goblin Quest is a tabletop roleplaying game about slapstick violence, fatal ineptitude, and the greatest adventure of your life. Play five goblins each (in sequence, not parallel) and watch them meet hilarious ends while failing to achieve the most basic tasks.
Will they survive the dangerous world of the Great Battle Camp and avoid the attentions of brutal orcs, murderous bugbears, mean-spirited hobgoblins and scary wizards?
Probably not. But you'll have fun finding out!
Designer of Goblin Quest Grant Howitt joins Ironicus, Medibot, Gharbad, and Panzer to discuss how comedy, which often comes from subversion of a framework, can be accounted and designed for in roleplaying games.
There are two key factors: writing vaguely enough for the players to add their own comedy, and ensuring comedy and progress are not mutually exclusive.
To think, before this I thought I just had to play something sad and wait a while.
Ironicus, Medibot, Gharbad, Panzer, and guest Grant Howitt become goblins and go on an incredible journey to have a birthday party.