Night Witches

NightWitches by ash wide.png

There was a night bomber regiment in World War Two composed entirely of women.

Natural-born Soviet airwomen.

These 200 women and girls, flying outdated biplanes from open fields near the front lines, attacked the invading German forces every night for 1,100 consecutive nights.

When they ran out of bombs, they dropped railroad ties.

To each other they were sisters, with bonds forged in blood and terror.

To the Red Army Air Force they were an infuriating feminist sideshow.

To the Germans they were simply Nachthexen—Night Witches.

Art by Cataegory. From left to right: Zoya, Tasha, Mischa, and Liza.



Night Witches handles a real-life regiment of Russian airwomen in WWII, meaning it entails many potentially uncomfortable situations. Grant and Eliza are joined by special guests Arden, DeviousVacuum, and Marah to discuss ways to ensure players feel comfortable, drawing especially on experiences as queer women. Strategies depend on open communication, patience, and a willingness to learn.


This game handles difficult real-life issues, including the hell that is war and misogyny. Viewer discretion is advised.

Spring, 1943. The Night Witches return to base after another grueling mission to find themselves faced with hostility at every turn, as their achievements, their equipment, and even their sorely-needed rest are stolen from them.

Captains Zolotaya "Zola" Zolenko (DeviousVacuum) and Mischa Venediktova (Marah) navigate the political minefield of their duty camp alongside squad members Natalya "Tasha" Maltseva (Arden) and Elizaveta "Liza" Voropaeva (Eliza).

Flying high after an extremely successful mission, the women of the squad decide to tackle the problems back at base far more boldly than before. Love, life, and small, sweet vengeances rule the day.

Yet pride is, after all, known as a deadly sin, and the squad decides to take on the most dangerous mission known to the 588th: a daylight supply drop in occupied territory.

Without the cover of night, one might imagine that witches don't stand a chance.


Character building, session planning, "character building", and "session planning".

Six Feats UnderComment