The Inverse World is a bizarre place, filled with all manner of flying fish, strange monsters, wondrous machinery, and Sola’s children, the three spirit-blessed races. Airships, great chains, and winged angels bridge the open gaps between the floating islands. Shanty towns of wood and iron cling to the top of the world. Great cities of light and gold are hidden within the sea of clouds surrounding Sola’s cage, a molten sea of gold with a god trapped inside. Brave explorers take to the skies, seeking promises of fortune and glory, with little promise of ever finding either.
Inverse World was played by:
First Mate Kid (Eliza)
Captain Humphrey (Ironicus)
Katalina Ray and Spooks (Gnome)
Coal Catch (Ikks)
The first part is game mastered by guest Mikan, and the remainder by Gnome.
Mikan (TableHop) and Gnome (Jacob Randolph), writers of the Inverse World expansion for Dungeon World, join Ironicus, Medibot, and AWoodenPalisade to discuss how Inverse World and other games break free of standard fantasy mainstays.
Mikan and Gnome, writers of Inverse World, join Ironicus, Ambisagrus, AWoodenPalisade, Medibot, and PoorWeather on a high-flying adventure. From flaming islands to massive insects, and a mysterious passenger who is not as they seem, one can only hope the Unheeding III and her crew are at least destroyed in the most exciting way possible.
Gnome once again joins Ironicus, AWoodenPalisade, PoorWeather, Medibot, and Ambisagrus in the Inverse World. As they struggle to deal with the backstabbing "prince" they've accidentally kidnapped, Captain Humphrey's crew must deal with a new threat-- or an old friend-- descending from the sky on jet-black wings.
Captain Humphrey (Ironicus) once again takes to the high skies with trusted enforcer J.O.N.E.S. (Ambisagrus) and ship artist Palette (Medibot). Three months after their last adventure, the Unheeding III is finally shipshape once again. However, when mysterious traveler Coal Catch (Ikks) crash-lands on the ship on an expedited retreat from the legendary World Eater, not much can stop Humphrey's nose for treasure-- and trouble. Gnome takes on the GM's hat in the continuation of our favorite game-within-a-game!