Let’s Play The 13th Age: 30-39

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“13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming.”

- Pelgrane Press

Created by some of the designers behind D&D4e, 13th Age combines strategic turn-based combat with a new focus on roleplay and character development.

This is one of the longest-running actual play campaigns out there: it began back when 13th Age was still in development! This campaign stars the Rogue Elements, a bizarre band of troublemakers that have been tasked with saving the Dragon Empire.

The Queen’s Wood

Home of the Elf Queen, Equinox Manor, and the space program Mint Gelato is technically a member of.

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30: New Nav

Hot off the heels of the Elements’ most successful mission by far, things can’t help but go a bit pear-shaped. Nav is corrupted by the power he unleashed in the Vaults, their deadly prisoner escapes, and to top it all off, several players’ computers decide it’s high time for a vacation.

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31: Welcome To The Woods

The party lands in the Queen’s Woods, and visits the estate of their old friend Bryde Wilestar. There, they are tasked with halting the rash of wildfires in the area in exchange for access to the Queen’s Court. Mistaken as the arsonists themselves, the party is forced to fight a passing party of Drow… but end on good terms after successfully extinguishing a blaze in the area.

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32: Blazing Basilisk

In pursuit of the wildfire's center, the Elements fight their way across a pit of chaos demons before facing down with the source itself: a fiery basilisk lurking in a hidden outpost of the Lich King.

With help from the Wilestar estate’s residents-- and one solid hit from the wicked Nav-- the fires are extinguished once and for all.

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33: Court of the Elf Queen

The Elements are after the Tusk of the (first) Orc Lord, a legendary Elven artifact. To gain approval to remove it, they arrive in the Queen’s Court and meet diplomats on missions of their own– the key to victory is making allies.

Other notable diplomats include the paladin Sir Galadrahel, who confronts Scarlett about her destiny, Stella Bardoc, who rids us of New Nav, and the insufferable Gilder Goldenbrass, a rival for the Orc Lord's tusk!

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34: Welcome To Equinox Manor

The party makes their way to the spooky mansion in the forest where the Orc race was cruelly created by the Elves. They are joined by the adventurous "Monster" Manuél as they face the twisted hallways and cursed inhabitants of the manse– experiment and experimenter alike.

Breaching the basement, the party discovers a naga has taken control of the manor and feasts on hapless adventurers– but in the end, Bella cleaves it to pieces and we take our prize, the Tusk of the (first) Orc Lord.

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35: Mint Is Missing!

The party makes their way to the town of Moonwatch, overcoming an ambush by sorcerers of the vengeful Blue on the way. On arrival, Mint is spirited away to the secret labs beneath the town by Assistant Director Peppercorn for a debriefing on the Silver Arrow moon mission with extreme prejudice.

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36: Operation Intrude 13a36

A sneaking mission in the Moonwatch labs goes awry almost instantly. After breaking Mint out of his cell, the party is promptly captured in full, and only the timely intervention of Bella Canto, the new duchess of Equinox Manor and diplomatic powerhouse, saves the day.


Misty Hill

An undead city hidden in the fog.

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37: Misty Hill

The party heads for Forge and the Soul of Stone. On the way, rumors begin to spread across the northern Empire that either the Diabolist or Crusader has fallen in battle!

Arriving for a pit-stop in the town of Misty Hill, the presence of undead (and the police) disrupts the party! it is only after attacking that the Elements realize that this town is a secret settlement for lost, escaped, and unwanted undead. The party agrees to find a relic for Mayor Khetehk in return for their misguided attack.

Also Mint eats a cop's entire ticketbook.

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38: The Onslaught Operatique

Meanwhile, in the dwarven capital of Forge, luminary thespian Claude Luminor (Ambisagrus), his acting coach Violetta Spellreguard (Wolfshirt), and agenda-laden audience members Debentiel (PoorWeather) and Wanda Hiltpick (General Ironicus) are forced to escape the theatre as props and actors become the undead they portray— as if the play itself is violently coming to life...

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39: Let’s All Get In The Minecart!

As recompense to Mayor Khetehk of Misty Hill, the party agrees to retrieve a relic capable of seeking out a body’s soul. Before they can reach its rumored location in the Undermarch, they have to get past a Chuul infestation-- lobster-monsters, to the layperson.

To get the relic, an ingenious plan is hatched.


Let’s Play The 13th Age

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