Let’s Play The 13th Age: 77-End

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“13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming.”

- Pelgrane Press

Created by some of the designers behind D&D4e, 13th Age combines strategic turn-based combat with a new focus on roleplay and character development.

This is one of the longest-running actual play campaigns out there: it began back when 13th Age was still in development! This campaign stars the Rogue Elements, a bizarre band of troublemakers that have been tasked with saving the Dragon Empire.

The Hunt For Claude Luminor

We know where the Scroll of Resurrection is. We just don’t know where the body holding it has wandered off to.

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77: Happy Birthday, Mr. President!

A battered ally points the party straight to the to the Hellmarsh, home of the clan of swamp witches who have now twice enlisted Wanda Hiltpick to save Claude Luminor's life... the very same clan from which the first Diabolist originally came, many eons ago.

The Hellmarsh has always been thick with hellholes, but they are now emblazoned in imperial colors-- and before the Elements' very eyes, a giant purple worm rises from one! The hellspawned creature seems hell-bent on hellishly devouring the Hellmarsh village, so the hellblazers of the party give chase to say "Hello!"

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78: Claudehoppers of Axis

Where, oh where, is Claude Luminor?! He's finally been tracked down to the theatres of Axis-- not Concord, why would you think that-- but the party is stymied by drastic changes to the City of Swords and Claude's new slimeball manager, Gersh. That's his name, not the sound a slimeball makes.

Time is running out, and the party (or at least one undead member) has run out of patience for some stagehand's shenanigans. We need to get this clod, now!

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78.9: Amy Allweather Scoops ‘Em Up

After a brief check-in with Mint back in the swamp, Amy hunts down each and every member of the party for an exclusive interview.

Groundbreaking reporting like this is why they call Amy Allweather "The Big Spoon"!

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79: His Acts Being Thirteen Ages

Claude Luminor's manipulative producer Gersh Kappa has friends in high places, including Imperial dragons. Cornered over the Capital with their contraband clod, the Elements commence midair combat with the fuzz.

Wondering who on earth Debentiel is? She first appeared alongside Claude Luminor in episode 38, and again in a 13th Age prologue Bonus Feat here!

The Moon

Moon’s weird.

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80: The Last Celebration

The Elements bring their battered Battlevan home to Equinox Manor, one last renovation to ready it to return Mint to the Moon. It is the night of the Elven Midwinter Festival, and the party is allowed one brief moment of respite and remembrance.

Then, the darkness arrived.

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81: Moon

We're here.

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82: What’s In A Name?

Deep inside the moon reside Eidolons.

It's almost spooky how quickly the Rogue Elements adapt to their ways.

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84: Clarity Lune; Fallen Elements

Mint Gelato and Bella Canto, they whose fates have become intertwined with the mysteries of the Moon, experience epiphanies both miraculous and mediocre. The Moon's hostility wanes, and the elements and company return to the Battlevan.

Yet, the churning earth below is no safe haven...

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83: The Heart of the Moon

The Heart lies just ahead. The Elements now face the final and greatest obstacle before they may claim the final and greatest Relic.

Confused and confounded, betrayed and beguiled, Bella Canto turns to an unexpected source for guidance.

The Fourfold Apocalypse

The world is ending.

The age hides a secret

When Dragonspawn rise and the Emperor dies

Seek the great secret

All life will cease without the Keys

Collect them in secret

Thirteen to collect, you must resurrect.

Tell of the secret.

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85: The House Always Wins

A pair of terrible foes return in hideous new fashion.

Even if you don't normally listen to tabletalk, I highly recommend 34:40 and onward for a lovely scene between Bella and Nav.

You see, I, Ikks, made a big mistake in a future session that causes a TIME PARADOX with this ending, so I couldn't use it!

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86: The Ritual

The Elements visit Eridu, and are devastated by what they find. However, there is no more time for grief or regrets; the time has come for the great Ritual that must save the age-- it simply must, or else this year of toil and despair will all have been for naught.

Steel yourself for this, the last hope.

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87: The Crusade

Long ago, a quest thought futile by many began.

Today, it ends.

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88: The End

Good night, folks.


Let’s Play The 13th Age

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